Class Design
Why Games Teach More Than Drills
If you told a class of dog owners to go home and practice two-minute sit-stays for a week, half of them would groan and none of them would do it. But show them a silly trick, offer a cheap ribbon, and they'll practice until 2 AM without anyone asking them to. The training is identical. The motivation isn't even close.
Seminar Clip
Watch: Games as Motivation — Ian Dunbar
›The Little Johnny Principle
In a puppy class, Ian Dunbar demonstrated balancing a biscuit on a dog's nose — a trick that requires nothing more than a solid sit-stay. He told the class there'd be a prize the following week for whoever could hold it the longest. A boy named Johnny went home and practiced obsessively. His father had to send him to bed, then kept practicing with the dog himself. The next week, the father pushed Johnny aside to compete — and lasted two seconds. Johnny came out and held a two-minute, thirty-two-second sit-stay. The ribbon read: "Longest Sit Stay — 1st Place." Nobody had said the word "homework." Nobody had said the word "stay." But every dog in that class came back with a one-to-two-minute sit-stay after a single week.
Why This Works
Games reframe training as competition, and competition is self-motivating. People will voluntarily repeat a behavior hundreds of times if there's a prize at the end — even a worthless ribbon. They won't repeat it once if it's assigned as homework. The dog doesn't know the difference. They're getting the same reps either way. But the owner's energy, consistency, and enthusiasm are completely different when they're trying to win versus trying to complete an assignment.
Games That Secretly Train Real Skills
Biscuit on nose
Looks like a party trick. Actually trains sit-stay duration, impulse control, and handler patience. A dog who can hold a treat on their nose for 60 seconds has a rock-solid stay — they just don't know that's what they learned.
Slow recall race
Last dog to cross the finish line wins, but the dog must keep moving. This trains precise recall speed control — the handler learns to modulate approach pace with voice and body. The skill transfers directly to managing excitement near triggers on walks.
Trick card draw
Everyone teaches their dog one new trick per week and writes it on a card. Cards go in a hat. During games, you draw random cards and your dog has to perform them. If they can't, you train it on the spot. After a month, every dog's vocabulary has tripled — driven entirely by the social pressure of not wanting to draw a card your dog can't do.
Musical chairs
Dogs must hold a sit-stay while owners scramble for chairs. The music, the movement, and the competitive chaos are massive distractions — and the dog who breaks their stay eliminates their owner. Suddenly every owner in the room is deeply invested in their dog's stay reliability.
For Trainers: How to Use This
Never assign homework. Demonstrate something that looks fun, announce a prize for next week, and get out of the way. The prize can be a dollar-store ribbon — it doesn't matter. What matters is that you've turned a training objective into a personal challenge. The owners who would never practice "heel" for ten minutes will practice a trick for an hour because they want to win. And the trick was always just the training objective in disguise.
Children are your secret weapon. They practice longer, care less about looking foolish, and will recruit the whole family into helping. A class with kids in it trains faster than a class without — because the kids do the reps the adults won't.
The best homework is the kind nobody calls homework. Show them something fun, tell them there's a prize, and watch an entire class come back with skills you never had to assign.